I am pursuing my PhD in HCI at Indiana University focusing on Design Communication. How do we explain our designs to others when we only have sketches, and wireframes? Especially to those who don't have a design background. I think the answer lies in speaking the universal language of storytelling.
For me, design is storytelling. Being able to describe a design through a story is one of the most effective way of building understanding for an audience and for me as a designer. Because of this, it's important for me to be able to understand the people that will be using the product, interface, or experience. Once I can do that, I can begin to imagine the scenarios that they will encounter. This leads to a more detailed understanding of the issues in the design. By finding the problems a character faces during a scenario using my design, I can easily find which parts of the design need more attention.
Below you will find some selected projects. My current work focuses on practical uses of Augmented Reality, and in particular exploring how we prototype for this new kind of experience. I'd be happy to discuss that work in person.